Dungeons

Dungeons are a major mechanic in Planet Life. They are a major source of loot and end with important prizes.

Fighting Dungeons


These dungeons are explored while playing as The Planet. In order to do so, the player must have found and recruited Derek.

Upon entering a floor, Derek is faced with two random doors and must choose to enter one. Generally, the more valuable the prize and the deeper the floor is, the more jerks are located in the room. Upon entering a door, Derek will relay the amount of Jerks in the room and his current amount of health. The Planet can then check his equipment, have him drink a Health Potion, use any Abilities, or fight the jerks. In the last case, if Derek is still alive, after being called by the Planet, he will reveal the amount of Jerks he had beat up, including how many were defeated as a result of his Strength and Armor if applicable, the amount of damage the remaining jerks dealt to him if applicable, and his current health.

However, if Derek had lost all of his health in a fight, The Planet will try to call him to no avail, and the game will reveal the amount of Stardust required to revive him.

On the last floor of a Dungeon, a reward is found. In most cases, this is a new Friend. However, the Coco and Endless Dungeons have different rewards, the latter being Worm Cubes.

There are three sets of this type of dungeon in the game. Each comes with a shallow dungeon (10 floors), deep dungeon (20 floors), and abyssal dungeon (30 floors). Additionally, after completing a set, the Dungeon Master may come up with an endless dungeon (99 floors) of that set for a fee. With each set, the jerks get stronger. There is also the even stronger Derekulius X, which is endless length and contains stronger Jerks.

Planet Dungeons
This set of Dungeons is discovered by Burger, who reveals the news to The Planet after building the Workshop. However, they are inaccessible until Derek is located.

The Juicy Dungeon (Shallow) ends with the player obtaining the Juicosaurus.

The Scary Dungeon (Deep) ends with the player obtaining the Coco Ghost.

The Cool Dungeon (Abyssal) ends with the player obtaining Kim Cumber.

The Endless Dungeon (Endless) ends with the player obtaining a worm cube.

Coco Dungeons
This set of Dungeons is revealed by Empress Cocobar, who tasks The Planet with clearing out the Jerks inside in exchange for rewards.

Clearing the Shallow Dungeon earns Cocobar's trust enough for her to allow The Planet to use her Phone, although clearing any other Coco Dungeon first has the same effect.

The Deep Dungeon earns the player the key to the Big Villa.

The Abyssal Dungeon reveals a bottle with a distress signal, unlocking the Loch Juice Dungeons.

Loch Juice Dungeons
This set of Dungeons is unlocked by talking to Loch Juice after clearing the Abyssal Coco Dungeon.

Derekulius X
This Dungeon is unlocked after clearing all previous Dungeons. It is endless length and contains stronger Jerks than those previously encountered. Upon completion, Derek is allowed to return home, and the player receives a congratulatory screen. It will reward the player for defeating it with 3 Worm Cubes

Burgulon Dungeon
This dungeon is located on the Ancient Planet. This dungeon is abandoned and only contains Derekulians. The dungeon can only be explored by hiring one of the Garden Boys for Stardust.

The hired gnome is similarly faced with two random doors, each with a revealed chance of detection. Much like the previous form of dungeon, the chance of detection increases for more valuable doors and the farther down the gnome is. If the gnome successfully passes through, they gain the loot behind the door. If not, a Derekulian spots them, ending the run.

Three friendly NPCs are encountered in the dungeon by reaching a milestone for the first time, being Jerkinson Crusoe, Sweatson, and Ancient Derek. Upon being encountered, they are moved to Beanie's Imagination. Upon reaching floor 100 for the first time, a Worm Cube is found.

Boring Door
These doors contain no rewards. In exchange, they hold less Jerks than almost any other door. Does not appear on the Ancient Planet.

Wood Door
These doors contain Wood. They hold somewhat more Jerks than Boring Doors, or a mild chance of detection.

Coco Door
These doors contain Coco. They hold the same amount of Jerks or chance of detection as a Wood Door.

Gold Door
These doors contain Gold. They hold more Jerks than Wood and Coco Doors, or a higher chance of detection than them, alongside being rarer.

Shortcut Door
These doors are a shortcut to the next floor. They contain no jerks and have a 0% chance of detection.

Mystery Door
These doors contain a random door with the same chances as other doors.

Stardust Door
These doors contain Stardust and are extremely rare, with large amounts of Jerks or chance of detection.

Chest Door
These doors contain a Chest of unknown rarity. They contain about the same amount of Jerks as a Large Present Door. Does not appear in the Ancient Planet.

Small Present Door
These doors contain a Small Present and contain more Jerks than a Gold Door, but less than a Stardust Door or other doors with Presents. Does not appear in the Ancient Planet.

Medium Present Door
These doors contain a Medium Present and contain more Jerks than a Small Present Door, but less than a Stardust Door or Chest Door. Does not appear in the Ancient Planet.

Large Present Door
These doors contain a Large Present and contain about as many Jerks as a Chest Door. Does not appear in the Ancient Planet.

Shhh! Door
These doors appear exclusively on the Ancient Planet. They have a 0% chance of detection and reduce the chance of detection.